Thursday, 27 March 2008
Sunday, 16 March 2008
Over Easter...
Right the plan is; the redesign of my avatar from the feedback given during my assessment presentation. I was told that my worked lacked development, so I have decided to purchase a new sketchbook and work on the redesign of a new avatar, using a similar ideas as before, but adding and amending important attributes to reveal more about me as a person. This will be done over Easter, alongside my interactives project which will involve me sketching up some ideas for my cabin design. I have also began developing the avatars which will act as my freinds in my work, and animating these.
My cabin design will be based on an idea that I have thought about over the last few weeks. My intro video (the previous project), ends with the camera panning around the indie of the cabin. This will be cut from the video, and the music will change into some songs that reveal the choice of music I favour. The user will then start outside the door, with the music sounding distant. Although the cabin looks small from the outside, when the user clicks on the door it will open into a large music style venue, where all my friends will greet the avatar the user is in the first person view of (i.e. my avatar). These friend avatar will be similar in design to mine, however, I will use small aspects of their idenitity within their piece. Of course, I wont be spending too much time on this as it is about my identity, but I felt it was a good idea to show the importance and relevance of friends within my work.
When the user is in the cabin, a series of repeated animations, such as dancing avatars, drinking avatars, instrument playing avatars will be shown, until the next click, perhaps a choice of where the user wants to go within the cabin. This could be over to my family, over to my close friends, to get a drink, to watch the band etc. There will also be aspects such as the AV part of this project incorporated into the cabin environment.
My idea for the AV, is to return back to the outside world to reveal some inner parts of my identity. For example, I thought about using the mountains, not only to show my interest in climbing and hiking, but also to show my aspirations in life, such as career goals. So as the avatar climbs, the opacity of the video increases whilst a flashes of these goals are shown perhaps?
Alot of work to be done, but im thoroughly looking forward to the challenge. I will be blogging regurlaly so keep checking out my progress into the second part of the identities project. Leave any comments you feel could help my work.
Thanks Scotty x
My cabin design will be based on an idea that I have thought about over the last few weeks. My intro video (the previous project), ends with the camera panning around the indie of the cabin. This will be cut from the video, and the music will change into some songs that reveal the choice of music I favour. The user will then start outside the door, with the music sounding distant. Although the cabin looks small from the outside, when the user clicks on the door it will open into a large music style venue, where all my friends will greet the avatar the user is in the first person view of (i.e. my avatar). These friend avatar will be similar in design to mine, however, I will use small aspects of their idenitity within their piece. Of course, I wont be spending too much time on this as it is about my identity, but I felt it was a good idea to show the importance and relevance of friends within my work.
When the user is in the cabin, a series of repeated animations, such as dancing avatars, drinking avatars, instrument playing avatars will be shown, until the next click, perhaps a choice of where the user wants to go within the cabin. This could be over to my family, over to my close friends, to get a drink, to watch the band etc. There will also be aspects such as the AV part of this project incorporated into the cabin environment.
My idea for the AV, is to return back to the outside world to reveal some inner parts of my identity. For example, I thought about using the mountains, not only to show my interest in climbing and hiking, but also to show my aspirations in life, such as career goals. So as the avatar climbs, the opacity of the video increases whilst a flashes of these goals are shown perhaps?
Alot of work to be done, but im thoroughly looking forward to the challenge. I will be blogging regurlaly so keep checking out my progress into the second part of the identities project. Leave any comments you feel could help my work.
Thanks Scotty x
Sunday, 9 March 2008
Friday, 7 March 2008
video first draft, one seperate render to be added
this is the first draft of the video, which will bring the user into my box from the environment. There is still one section of video to add, where the camera sweeps across the environment, and to the small cabin that will represent my box. This will be where the piece becomes interactive, and navigation is given to the user. The video also includes the audio, that was finished yesterday with my friend from confetti music college.
Wednesday, 5 March 2008
Crazy....
Took just under 6 hours to render, but here is the first flythrough of my environment, created using 3Dmax and Vue 6. I'm well happy with the progress so far. This video, or a longer version, will be used before I enter a cabin (my box). The cabin will be filled with my idenity and the interactives part of my project. This will include a clutter of objects and images, that reveal things about my identity, as well as some interactive objects that can be played around with using Flash. Basically, the video below is to show the environment I have created for my avatar, before entering the interactive box he will be found within. My next stage will be to create a series of animations for my avatar which can be used around the environment I have created. Really excited about doing this as my avatar should be rather interesting to animate.
Monday, 3 March 2008
Looking at some other guys designs.
Right, I need to see where I am in relation with some other peoples designs, to make sure I'm hitting the right sort of standards in my work. When I'm bored, I often look through a number of journals on reflective journal, to see how other people are doning with their work. I must say that the first person I always seem to click on is Kane, because he has regular updates, and high standards of work are being produced on his part, which inspires me to do the same. Kane's avatar is based on himself in what I'd class as realistic. His avatar shows him as I would percieve him in the real world.

His props such as his trainers and skateboard, add well to the idenitity of his avatar.
The next blog, I came across today as an update was Will's. His avatar, tells me he is very much into gaming. His use of a game character like design, opens his ideas up so he can create a variety of different idenity aspects within his work. Whilst using this method he has still managed to successfully keep a realistic side to his work.

Finally, Leanne's design, from my tutorial group, shows her creative artistic side. Her character very much resembles how I percieve her in the real world, showing some of her animation and gaming design aspects within her work. This really works well, and I specifically looking forward to seeing the animations in Leanne's work, as I feel her creative side will appear in the personailty of her avatar.

By looking at others work, although my design may not be as visually realistic as these, or even as complex, I have portrayed my idenity in ways similar to the other designs I have seen.

His props such as his trainers and skateboard, add well to the idenitity of his avatar.
The next blog, I came across today as an update was Will's. His avatar, tells me he is very much into gaming. His use of a game character like design, opens his ideas up so he can create a variety of different idenity aspects within his work. Whilst using this method he has still managed to successfully keep a realistic side to his work.

Finally, Leanne's design, from my tutorial group, shows her creative artistic side. Her character very much resembles how I percieve her in the real world, showing some of her animation and gaming design aspects within her work. This really works well, and I specifically looking forward to seeing the animations in Leanne's work, as I feel her creative side will appear in the personailty of her avatar.

By looking at others work, although my design may not be as visually realistic as these, or even as complex, I have portrayed my idenity in ways similar to the other designs I have seen.
Whey 50th post....and a good one at that
Done and dusted. My avatar and environment are completed. I finished my avatar last week, but was struggling for ideas on how I would create the environment, what it would include and how I would animate such an area. I began creating a rural area for the project, where my character would have a small house, with some of my 3D objects and possesions inside (my box basically). This will be the next stage of my development, where I will create almost a cabin, where the avatar, interactives and ident will be portrayed.
This will come in after a pan around the environment I have designed my 3D avatar to be situated within. I created the environment, partly using Max, partly using Vue, a 3D enviroment alternative, with the exact interface of Max. This allowed me to create a scene which I am 100% satisfied with, whilst keeping intergration between the two pieces of software perfect. The software also allowed me to create reflections on my materials, and so the environment is fully transferred onto the matt of my avatar. I will finalise the design, by making the area bigger, so that a fly though of the environment can be achieved, until the cabin is reached and entered by the user.
I'm really excited about the next part of the project, and the end result. :)
Some screenshots of my final avatar in the environment:




The beauty is, I can navigate anywhere around the area I have created, meaning that I am able to navigate my idenity through numerous parts of this world. For example, I had the idea that perhaps my achievements and goals could be shown, climbing up the mountains, my fears in the forest etc. Some good oppotunities to further the work.
This will come in after a pan around the environment I have designed my 3D avatar to be situated within. I created the environment, partly using Max, partly using Vue, a 3D enviroment alternative, with the exact interface of Max. This allowed me to create a scene which I am 100% satisfied with, whilst keeping intergration between the two pieces of software perfect. The software also allowed me to create reflections on my materials, and so the environment is fully transferred onto the matt of my avatar. I will finalise the design, by making the area bigger, so that a fly though of the environment can be achieved, until the cabin is reached and entered by the user.
I'm really excited about the next part of the project, and the end result. :)
Some screenshots of my final avatar in the environment:




The beauty is, I can navigate anywhere around the area I have created, meaning that I am able to navigate my idenity through numerous parts of this world. For example, I had the idea that perhaps my achievements and goals could be shown, climbing up the mountains, my fears in the forest etc. Some good oppotunities to further the work.
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